| COMIC #336: Guess you should update that link or bookmark... |
About Mega Man 3 DX Way back in March, 2005, I had started a Freewebs site called Mega Man Resource, which had the storyline for Mega Man games since Capcom never tells you in the game. However, nothing I had was really original, so traffic was dismal (to say the least). Eventually I added a GIF section, displaying animationed sprites and artwork from various Mega Man games. Still nothing out of the ordinary. That is, until September 4, 2005.
I was always a fan of sprite comics, but was tired of everything being a rip-off of Bob and George. So, I tested my own creativity and created a sprite comic of my own and posted it on my Freewebs site.
But every site needs advertisement, right? I decided to turn to one of my favorite comics, In Wily's Defense, and ask the author (I forget his name) for advice on my comic. After some helpful hints on how the game is played, I relaunched the sprite comic, now called Mega Man III DX, and got a spiffy link at Incomp!
Things don't always go as planned. After about 150 comics, I began to realize Freewebs is NOT the best place for a sprite comic, especially with an image cap in place. Not sure what to do next and unsure of MM3DX's future, Mike Renner was kind enough to host my comic here at Incomp, where I am today.
Enough backstory. Time for Q&A!!
Q: Why Mega Man III?
A: Mega Man III was always my favorite game. It was the peak for Mega Man, and didn't follow the rule, "8 robot masters then a castle or two." No, this game had eight robots (albeit the first not named after elements), then EIGHT MORE (from Mega Man 2). So really, this was THE Mega Man game to turn into a long-term sprite comic.
Q: Uh-huh. Why the DX?
A: DX refers to (this spoiler intentionally left blank).
Q: When do you update?
A: Monday through Friday, usually around midday EST. Whenever I know I won't be able to update at said time, I'll update the previous night.
Q: What program do you use to make the comic?
A: ULead GIF Animator. This was the program I used originally to edit sprites, and became comfortable enough with it to make MM3DX. But, for comics too big for ULead to handle, I'll use Macromedia Fireworks.
Q: Why is it sprited in 8-bits? Everyone else has 16!
A: Mega Man III was in 8-bits. Besides, 8-bits looks more cartoony, and adds to the humor of the comic. That, and my version of Dr. Light just wouldn't be as funny in 16-bits... 16-bit Light always looked torqued.
Q: What do you have against Rush?
A: I will give you that the Rush Jet was pretty cool in Mega Man III when you actually had CONTROL of it. Otherwise, the Rush Jet just moves in a straight line with little verticle movement (if any). And you cannot argue that R. Coil and R. Marine are cool in any way! If I built Rush, he'd have SO many awesome weapons...
Q: Proto Man's sprite changed!
A: That's not a question.
Q: What's up with Mega Man? Why the personality change?
A: I explain it later in the comic's storyline. Just sit tight and speculate to your heart's desire. Hint: remember when the changes started...
Email any questions you have about Mega Man III DX to me at mm_master@juno.com. Make the subject something like "MM3DX," "About that sub-comic thingy at Incomp," or something like that.
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